![]() ![]() ![]() The learning curve in Devil May Cry 5 is excellently judged, and there are two base difficulty levels: Human and Devil Hunter. After playing as Nero and V, Dante's numerous abilities open your mind to just how involved Devil May Cry 5's combat system can be if you really want to push it.Īnd that's the genius thing: you don't have to push it. The legendary demon hunter oozes confidence and finesse as he changes fighting styles on the fly, all while correcting combos and pulling off some ridiculously cool attacks. Last but certainly not least, Dante is back with a range of weapons that he can swap between in the blink of an eye. It's a fresh and uniquely brilliant deviation from the usual up-close-and-personal scrapping that the series has always known, and it's really just another feather in the cap for Capcom's supremely talented combat designers. Using his pet demons as his weapons, V's gameplay relies almost entirely on commanding these bestial entities, ideally from a safe distance. In contrast, newcomer V likes to sit back and oversee combat from afar. Devil breakers can, ironically, break, and coupled with his reckless swordsmanship, Nero's emotional personality is mirrored by his rough and ready fighting style. In part, Nero's gameplay revolves around his new toy, with each devil breaker bringing a different technique to the battlefield. Devil May Cry 4's Nero has lost his long silver locks along with his right arm, replacing the latter with a robotic limb known as the 'devil breaker'. There are three playable characters and each one of them is a joy to take into battle. ![]()
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